The writing style for the book is straightforward and explanatory. It’s competently written, clear, and easy to understand. The book is fairly short (155 pages) and filled with information on running game. Roosh doesn’t waste your reading time by padding the book with fluff. In other words, this is written in the exact way you are looking for a manual to be written.
Roosh doesn’t pull punches in the book. He’s very clear on how much work, disappointment, and rejection is necessary to learn game. He does not promise miracles and does not promise an easy time. It’s good to know he’s no overselling his methods; that kind of honesty builds trust. If you plan to learn game, knowing the costs and benefits accurately beforehand.
The book is divided into 5 main sections (and an introduction and appendix).
The first section is internal game. It’s short (10 pages), and is focused on the necessity of building confidence and what kind of attitude an alpha needs to maintain. This section and the first part of the second section (which talks of attitudes to approach) are probably the most fundamental parts of the book; without the attitude the techniques, routines, and advice in the rest of the book likely won’t matter much.
The second section, and the large bulk of the book, is early game. He explains “the vibe”, how to approach, discusses venue selection, gives some routines, advises on conversations, discusses touch and escalation, and generally goes through all the basic game stuff for meeting and approaching girls to get either a venue change (ie. go back to her place) or a phone number.
The third section is middle game. In this, Roosh explains how to turn the phone number into a date with phone game and how to run a first (and possibly second) date with the purpose of getting into the girl’s bedroom.
The fourth section is late game. It’s describes how get sex from the position of being inside her house, with a small section on post-sex dating and relationships.
The fifth section, end game, is very short (4 pages). It’s a combination of encouragement not to give up, some advice on finding your niche to improve your odds, and some of the benefits of having game.
The appendix gives some nuggets of advice on a number of various situations such as “She Lives With Her Parents” and “You Forget Her Name”. There’s also a little cheat sheet of the six most important principles.
If you want to learn game this is the book to buy. It is clear introductory guide on game and how to learn it.
But because it is an introductory guide to game, if you’re already proficient at game you’ll probably know most of this already. Even if you aren’t proficient with game, but you’ve been around the game portion of the manosphere for a while, you’re probably familiar with most of the information in Bang. While you might learn some things here or there, the value of this book will likely be limited for you.
On the other hand, to get most game information requires sifting through hundreds of posts on a number of blogs. Bang, due to its systematic nature, could function very well as a reference guide for the experienced player who needs to quickly brush up on a particular aspect of game.
Now the question you ask is, does the advice work? I can’t really tell you from personal experience, as I am not an alpha and I don’t really have game, but it’s commonly accepted in the manosphere that game does work and that Roosh is one of the masters so, take that as you may.
The book is primarily aimed at Night/Club game. I’ve already explained my issues with club game (it just doesn’t seem fun), so I won’t go into them further. There’s some information for day game, but it’s definitely secondary.
I am more interested in Roosh’s Day Bang, but decided to read this first based on a different review. I plan to read Day Bang in the future in will review it here when I do. I’m sure I’ll get more out of that.
Conclusion: If you are looking to learn game or read an introduction to game, you should get Bang. If you are already proficient at game or have already boned up on game theory (pun intended), this book may not be necessary; you probably know most of it already, although the systematic nature of it can make it a good reference. If you are not interested in game, you probably already know that this book isn’t for you.
Related: I have previously reviewed Roosh’s 30 Bangs.